3 Jewels game cards
3 Jewels game players
3 Jewels game box

Gameplay

How to Play 3 Jewels Game

The game is recommended for groups of 2-10 players. Starting with the Host, players take turns selecting a card from one of six different themed decks and then following the prompts. The first player to complete the journey will have three Core Cards:  a Past, a Present and a Future card plus 3 JEWELS and no Stones, and becomes the Winner aka “The Queen of Jewels!”

Let’s Get to Know the Cards

There are six different themed decks. Some cards ask you to share a story, make a guess, use your imagination or act out a playful dare.

Core Cards

You will need ALL three of these cards. The only rule is that you must collect one and only one of each Core card : 
 Past, Present, Future. On your turn, you decide if you want to choose a Core Card or a card from one of the other decks. You read the cards out loud. Each one is different. (Hold your cursor over each card below to read it’s description)

Change Cards

You will probably need one or more of these cards in order to win. There are strategic elements to choosing from these decks but they are also a lot of FUN. You decide which if any you want to pick and you may be rewarded by gaining jewels or losing stones. NOTE: We offer two versions of our Danger & Daring deck – a R version and a PG version!

Setting up the Game:

Game setup can be as easy or as intricate as you want it to be. We provide everything you need to create a beautiful playing space. However, how you place the decks and what additional finishing touches you add is up to you !
Let it reflect who you are or how you are feeling. From Whimsical to Elegant to Victorian (think tea party). 
 Add Bubbly, flowers, chocolate or ?
See the Host Guidebook that comes with each game for ideas. 3 Jewels can be set up on a table, couch or even in front of a fireplace.
Once you’ve got your playing space, you are ready to …

Play the 3 Jewels Game

1. Every player begins with 3 stones and 1 jewel. Your goal is to get rid of all of your stones, have 3 Jewels and to complete one card from the Past, Present and Future.

2. You start the game by choosing a Past card on your first turn. After that, you can choose any card you want.

3. There are six decks of cards from which you can choose. Each deck will present a different challenge, reward or opportunity and results in either gaining or losing jewels or stones. You decide what card to choose on your turn.

4. Core cards: Past, Present and Future. You must collect one and only one of each of these 3 cards.

PAST: You will get rid of 1 of your stones after completing this card.

PRESENT: Whoever guesses your choice correctly gains a Jewel.

FUTURE: Asks you to use your imagination and you gain a Jewel when you are done.

  5. Change cards: You can pick one of these cards whenever and as many times as you would like. TIP: You will have to choose one or more change cards in order to win the game. When and which card you choose can determine not only your fate in the game but everyone else’s. Although the questions may be riskier, the rewards can be greater. Read them out loud.

LIVE & LEARN: Asks you to guess something specific about the other players. If you guess correctly you gain 2 Jewels , if you guess wrong you lose 1 Jewel.

TWIST & TURNS: Twists the game! – you never know if it will be positive or negative

 DANGER & DARING: Follow the prompt and after you do, you will be able to get rid of 1 stone AND take possession of the Jewel Heart. TIP : We offer two different Danger & Daring decks : the one in the Game box (artwork shows woman wearing Red Boots & with Blue wings) is our R rated version. The Bonus deck (she’s wearing Green Boots and has Gold wings) is the PG version. Choose whichever one you’re in the mood for with the group you’re playing with.

 If you pick a card that is a little too dangerous and makes you uncomfortable, just pass your turn and pick another card next time. No need to read aloud a card that you choose not to play.

Jewels have special powers in this game (just as in life)

  • When the jewel Heart is in your hands you have extra protection. It help protects you from gaining stones or losing jewels. Whoever is the first to complete a Danger & Daring card receives the jewel Heart
  • The jewel Heart remains in your possession until someone else completes a Danger & Daring card and then you must pass it on to them.
  • Two colored Jewels can melt a stone (this is one way to get rid of a stone). On your turn, You give up 2 of your Jewels to get rid of 1 of your stones.
  • And of course you need 3 Jewels to win the game !

Queen of Jewels

The first person to complete the journey and have all three Core Cards: Past, Present and Future, 3 JEWELS  and no Stones, is the Winner.

Part of the game is Celebrating the Journey – so a beautiful closing might be to go around the circle and have each person share one or two kind words about the new QUEEN.

An optional but really fun aspect of 3 Jewels is coming up with ideas for Celebrating the Queen. This can be as simple as giving her one really fine piece of chocolate or bottle of her favorite beverage – or as involved as everyone agreeing to send one email during the coming month to the Queen letting her know how well she is thought of.

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